Friday, October 19, 2012

Abilities of some mythical creatures

1. Shapeshifting. This ability can be split into two distinct types: voluntary and involuntary. For some, changing shape is as simple a thing as breathing. Others suffer violent transformations and often a loss of control.
2. Petrifaction. Meeting the gaze of many creatures will turn one to stone. In some instances this ability is used for more then protection: which can lead one to a vast stone garden or a business opportunity.
3. Manipulation of elements. The very elements can be harnessed, though to varying degrees. Sometimes as small a thing as encouraging a good harvest or filling a sail with wind. Control of the elements can also lead to devastating events such as a flood or inferno.
4. Captivation. The allurement of some creatures have led the unwary to an early demise. Whether by appearance, sound or scent, attraction is a powerful ability.
5. Communication. With bestial creatures such as dragons and unicorns, you would not expect to have an intelligent conversation. But such a thing is possible. Be it through a telepathic link or actual vocalization, these magical species can be an excellent source of knowledge once a conversation has begun.
6. Healing. Some creatures can be a benefit to those who are ill, wounded, or otherwise in pain. Though the exact circumstances under which a creature may heal another can be highly complex, the opportunity of a second chance may be needed by the more adventurous hero.
7. Bonding. There are creatures whom do not reach their full potential alone. For these, another is needed to support and strengthen. This bond is not always one-sided, however. As the bond-creature gains strength, it also may give its partner use of abilities and strengths that the partner's species would not normally have access to.
8. Longevity. One common ability of many creatures is a lifespan far longer then that of a human. Be it a few centuries or countless eons, the lives of the mythical can surpass the understanding of younger beings.
9. Venom. Many creatures may appear frail, but be warned: the natural defenses of these beasts are not to be trifled with. Some toxins of the mythical have no known cure, while others can only be cleansed by the attributes of another mythical creature.
10. Unknown required secondary abilities. There are some creatures who defy all known logic. While some may shrug and mutter something about magic, others remain dissatisfied with this answer. These individuals claim that it is not merely magic, but subtle abilities that we have not yet discovered. Whether magic or unknown ability, these creatures will continue to awe and inspire others for as long as stories are told.

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