Friday, August 29, 2014

To not go into the forest


1. You might not be able to get out. There are many things that could keep you from leaving the forest: getting lost, becoming injured, being chased by a minotaur and having to wait for it to leave before you can climb down from this tree... it seems like the forest just doesn't want you to leave.
2. The locals might not be friendly. Usually people who build a hidden village deep within the forest dislike having uninvited guests stumble into their village in the middle of the night.
3. The wildlife is hungry. There are many creatures in the forest that just love the taste of adventurer. Why else would they be attacking you right now?
4. There'll always be someone in need of rescue. Be it an enchanted prince or the standard damsel in distress, you can count on running into someone in need of help at the worst possible moment (like while you are fleeing from the wildlife). Oh, and did we mention that you'll probably not be able to refuse helping them? You're a really nice person, after all (and that pack of giant wolves should be far enough back that you could stop for a moment and help, right?).
5. You find an artifact of doom. Somewhere in the forest is a dark tower belonging to the wizard Ruizmeir. Luckily for you, he's not home when you flee inside. Unluckily, that damsel in distress you just rescued stumbled into you and you've bumped an old iron box off its pedestal. You're not quite sure what that greenish smoke leaking from it is, but the disembodied cackling that surrounds you seems like a good cue to leave.
6. Duels to the death sometimes happen. Just as you sit down to rest, a knight in sticky armor arrives. Despite his apparent encounter with a beehive, the knight seems roaring to challenge you. From what you can make out between dodging sword swipes, it seems that he thinks you abducted the damsel in distress from her home kingdom. Are all forest duels caused by misunderstandings?
7. You might become separated from your group. After convincing the knight of your innocence, the three of you begin traveling together. But such good times rarely last in the forest. One seemingly empty clearing ends up being the home of the gigas arachnida. During the chaos, you stumble into a ditch and lose consciousness. Upon awakening, you find that the knight and damsel in distress fled from the spider. While it is preoccupied with dinner, you might want to do the same.
8. The weather could change suddenly. A nice quiet hike to find your companions is rudely interrupted by a thunderstorm. Having lost your cloak quite early on to a disgruntled monkey, you have little choice but to find some shelter and wait out the storm.
9. It's uncomfortable. Crouched beneath a short tree, you can't decide which is worse: the raindrops that somehow make it down to drip onto your head, or the fact that you're stuck between two prickly bushes underneath the tree's mostly dry side.
10. The forest is enchanted. Why else would all these crazy things keep happening to you?

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